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Buggy

It was a swell idea having a NG themed pacman game but the game sadly was quite buggy whether going through power pellets without it activating sometimes or not automatically going the direction you want to by pressing the button instead here you get stuck in a wall but i did like the music and the idea was good but the game needed to be better.

Icandraw responds:

yeah :(

Too difficult

There was a couple of issues with this game so first of all the pace was way too fast to keep up with all the coins which disappeared quite quickly and it was nearly impossible to avoid the shurikens without knowing the game frame by frame or just sheer luck but besides that it was an alright game to go with the rest on Pico Day 2010.

Thundaboom responds:

Great review, good sir.

Excellent game

This was a pretty sweet beat 'em up game you made for Pico Day 2010,the gameplay was great cause it felt a lot like playing Double Dragon except with one player and the animation was real creative and just looked fantastic plus the music went real well with the game and overall i enjoyed this game very much.

Decent game

Compared to the actual Castle Crashers game....well there is no comparision but it was still a good game for Pico Day 2010 cause the animation was good and the control was solid too though more detail could have been put in with the animation but still overall this was a nice contribution for Pico Day 2010 so nice job.

Funny game

This was a funny little game you made for Pico Day and though there wasn't much gameplay to it since all you did was click the spacebar when it said "draw" which was quite easy considering it was spoken and typed too which helps both senses for quick perception but i still got a lot of good laughs throughout the game though it seemed to me that defeating Pico at the end was impossible cause when it said "DRuhh" it said it was too soon and then anything after that you get shot but maybe i wasn't trying hard enough lol but regardless this was a swell contribution for Pico Day 2010.

53xy83457 responds:

and breathe. Just so you know that it is possible the space between the draw signal and Pico shooting is a MASSIVE one fifteenth of a second... Ofcourse it is impossible for anyone to react in time to that but you wouldn't have got to Pico without figuring out the alternate strategy. Anyway, glad you enjoyed it.

Good game

This was a swell game you made for Pico Day 2010,the graphics looked great for it being pixelated and the music went real well with the game too,as for difficulty it wasn't too hard but not too easy either and i liked how it had a variety of weapons you could unlock as you progressed through the game,the one knock i have with it is it got real repetitive and there wasn't too much movement involved considering you were in an enclosed space but overall it was still a good game.

Arkuni responds:

I know. It would be cool to have several arenas to fight though. But it wasn't supposed to be a big project.

M-Bot kicking some tail.

This was one awesome game you made here and i was shocked to see the file size was 35MB but i could understand considering how great and unreal the game looks for it being just a flash game,the controls were good and everything else was just fantastic so overall i think you did an excellent job on this game.

Awesome game

This game was so much fun,i was happy to see this was an RPG game and i loved the gameplay with the controls,level up system and all the cute SFX & animation with the chibi theme,i played this for a good couple of hours and enjoyed it very much so i hope you make other RPG games in the near future. =)

Age 37, Male

R & J Produce

Dreamland

Joined on 9/16/02

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